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Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Monday, 23 February 2015

The Fall into Competitive Multiplayer Games.

As a child – when that first mighty controller was laid into my tiny hands – I knew from the moment that Nintendo jumped to life, games would play a huge part in my life. At the ripe old age of 26, I feel that as I have grown up, so has the gaming industry. The games released these days – obviously with a few more pixels – have more choice and variety to them. However, I must confess with you, dear reader... I used to detest playing competitive multi-player games.
That may seem like an alien sentence to some, but I've never been too keen on them. Let me just explain what I mean by my definition of competitive multi-player. This would be a game where you are pitted against the other team to a bloody battle to the death. Or perhaps you were flinging cards at an opponent who's deck consists entirely of Murloc's! But each time you play, it's ranked. This means that whatever the outcome, you have shown your worth to the rest of the world. Everyone can see how good (or bad) you are at the game. If you're at the top, you have to defend your honour and keep reclaiming that crown.
This to me didn't seem right. Gaming should be a way to unwind, relax or become enveloped in a whole new world or experience. Now don't get me wrong. I have enjoyed a friendly one on one in Street Fighter or caused havoc in Los Santos online, but never in a competitive mode. To me, a single player game has more to offer. You become immersed with the character you're playing. There's a deeper connection you get, and when it ends you feel like you've walked with them, through the terrors and faced each challenge in your own way. So when a friend asked me – nay, begged me- to download League of Legends, I was a little dubious.



Until August 2014, I had no idea what this League of Legends was. Never even heard of it. Impossible?! I hear you cry out. Well take my word reader, I wouldn't have been able to tell the difference between a Rabaddon's deathcap or a B.O.T.R.K. But after much persistence from a friend, I snapped and downloaded the phenomenon that is. And it has thrown my gaming world into despair! As I scrolled my cursor over the application and was greeted by a cute, furry animal chasing a firefly, I must admit I was curious and wondered further into the unknown. After completing the tutorial, a few custom and AI games, I felt I was ready to enter Summoners Rift against actual people and dived head first into my first match.
To say I was terrible, is an understatement. For those that play L.o.L regularly prepare for a laugh (and maybe some rage). For those that do not I will explain as best as I can:
* Each team consists of 5 members.
* On Summoners Rift there is three lanes, a jungle and a river in the centre.
* The object of the game is to destroy the enemy teams nexus (or base) and to get there your team must destroy the turrets of a lane, then the base turrets and inhibitor, and only then can you proceed to take down the main base.
* There is always an influx of minions on each lane, which when killed give you a small amount of gold. Killing an enemy champion gives you more gold.
* The baron and dragon give buffs (or advantages in layman terms) to your team.
* Buying items for your character is important, and depending on what the enemy team buys, may be situational to that game.
* The top lane - usually would be a bruiser or a tank, who can take and deal damage.
* The mid lane - would be a mage, that does very high damage and would have C.C (or crowd control) with stuns and the like.
* The jungler – is used to ambush the lanes and support them. This role can be a variety of types, from a tank who can soak up all the damage, or an assassin who is designed to annihilate targets quickly.
* Bottom lane – where one would usually have a support (to either heal or secure kills) and a marksman (also known as the attack, damage, carry or ADC for short) – I chose Nautilus, who has a giant anchor he carries with him everywhere which he can use to grab enemies and slow them.





Now he sounds like a perfect support. Except I wasn't playing support... That's right, this slow, meandering colossus was the ADC of the team. The player, who is meant to speed around the map and cause a whole lot of damage, was I...with Nautilus. I had a death from running into a turret with no coverage from minions. I died attempting to solo the dragon. I charged head first into a one on one with a Zed (a high-burst damage champion) and died spectacularly. But not all was lost. I secured a glorious 5 kills. They may have been kill steals but regardless they were mine (sort of)! After my team secured the enemies nexus (thanks mostly to the mid and top lane) I saw what all wish to see after landing into Summoners Rift for the first time: Victory.

Soon after I began to play L.o.L regularly. After meeting some friendly (and some not so friendly) people online, they began to tell me what I should buy for each character and pointed me in the direction of certain sites which I could use to help my builds. For example: if an enemy buys all attack damage, you buy armour to counteract it. If they buy ability power/ magic damage, you get some magic resist. This may seem like common sense but when you're trying to secure kills and find you take to much damage; don't you think its time to swap that long sword for cloth amour?
By the time November came I had a full grasp of how the game worked, how to win and what not to do. The core concept may sound simplistic but this is more than just taking down turrets and steam-rolling head first. It's about out-playing your opponent, guessing their next move and being three steps ahead. Its about contesting for that next dragon which will give you a 6% advantage in team fight, which could mean life or death. For those that say gaming is just going through the motions and childish has obviously not played something like this. And this isn't the only game. There's DOTA, which is much like L.o.L (I'll be hanged for that statement). You also have Counter Strike, the FPS competitive game. I did try and play that after playing L.o.L but as it turns out, I was atrocious. I felt comfortable with the League and after the 4.20 patch, when the graphics were updated, it seemed right.

But by then it wasn't just about playing the game. I had become obsessed with it to a degree. I would watch pro-matches. I would cheer when a team gained vision control. I would scream uncontrollably when a team fight ensued and laugh when the player named “Balls” was “on that Mega-Gnar” (actual quote). Then, as the sun rose on an icy January 21st, my friends and I created our own ranked team. Since then, before each match we'd consider what our strengths and weaknesses are. Which champions to ban and when to contest for an objective. And so far, we've lost all 4 of our matches. Now, to be fair, the “Flamboyant Peanut Xpress” is a new team and we are still in the provisional matches, and two of the loses were just unlucky, but each time before a match, I'll get nervous. It's like the feeling one would get before an important interview or stepping onto the field as you play in a league for football or rugby. You want to do well. You want to win.

Anyone can log onto L.o.L and look at the stats of “FbPnut” and criticize how our performance was. And this is where – before I began playing ranked – I wasn't keen on the idea. But, this is the difference a competitive game has to a single player. You may not be as immersed, and the story may be harder to relate to. But there is more of a thrill to it. You can gain more from it because of the thought process of how to tactically win a match. I like the feeling of the nerves and attempting to solve the puzzle during the game of how to win. It's not just about playing the game any more. In a sense, it becomes part of your life. For those that play competitively – be it DOTA, CS:GO or L.o.L – I guarantee that as soon as you lost, you'd be lying in bed pondering how it could have gone better; that if you landed that hook on their Ahri, would you have won the match?



Thanks for reading.

O.E.Gamer.
https://www.youtube.com/channel/UCcqodAYWMcdUuL77AHbvXow

Sunday, 22 June 2014

Who Thought Fishing Could Be So Much Fun.

I've never been much of a fan of fishing. It has never appealed to me, although I've tried it. But Ridiculous Fishing is (excuse the pun) a different kettle of fish. Its a simple enough game but very addictive none the less.
PLOT.
You're a fisherman...

GAMEPLAY.
The object is to catch as many fish as possible to make money. Each species of fish is worth a different amount and after catching so many you unlock a new area. So, the player casts his line by tapping the screen and attempts to avoid fish as the line descends. You move the line by tilting the phone left and right. Easy right? WRONG. It's not as easy as it sounds. The screen is littered with fish and if you've just start and hit one, the line begins to ascend. It's one of those games that annoys you but you feel compelled to attempt it again. When the line reaches its max (or you reach the lowest depth) the line begins to retract and this is where the player must catch as many fish as possible. Also at the maximum depth is a special prized fish which is worth biiiiig bucks! Playing R.F around anyone who doesn't know you/ know what you're doing, you kinda look mental throwing your phone left and right making girly noises avoiding le fish.


So you've caught countless fish and you think you're finished??? Oh you small minded knave! You must now pull out your weapon of choice (mini-gun anyone?) and blow them away as they rain down from the heavens! This is not like shooting fish in a barrel though...oh no! By tapping on the screen the fish will cease to live...BUT you do get cash money! Silver linings and all that! There are also jellyfish (look left. Or up if you're using the all...there's one!) that if you shoot, gives you a negative score, so avoid them as you pull the line back!
 The player can spend the money on upgrades for the line so it can descend faster, weapons, and longer lines to reach the depths of the various stages.









PRESENTATION.
 Not much to say on this if I'm honest. The pixel art is good and the different types of fish are mostly different colours. The backgrounds are colourful though and vary on each stage. Not to say I don't like it though... That's my thoughts... Deal with it!






SOUND.
The sounds are done retro style. Each stage has a different sound - my favourite being the home waters stage - and are pleasant and easy to listen to. It's only about 30 - 40 seconds played on a loop but its nice enough and gives off a relaxed sort of atmosphere as the line dwells deeper into the abyss. As the line is retrieved, the music plays backwards and quicker with another small, jaunty tune to accompany it. Then as you fling the fish to the skies the music takes a turn again to a deeper and evvvvvviiiiilllllll sound as you kill all the fishy's! When you catch fish there is a sound but my vocabulary doesn't have the correct word to describe a low "whoop" sound and make it sound smart and fancy.















SUMMARY.
Ridiculous Fishing is one of those games you have to buy if you have a spare 2 quid (and I'm sure you all do!) and have a spare five minutes on your hands. Careful though. This small amount of procrastination can turn into hours as I found out attempting to unlock everything! An enjoyable little game, and a soundtrack you'll be hooked on! Definitely worth the money. Internet...Go buy. Do my bidding! Or end up like the thousands of fish I have slaughtered in the dreary night sky.


+Greg Wohlwend
@Vlambeer
Well done on the game! Certainly the cream of the crop...or some fish pun!

Cheers,

O.E.G
@TheOEGamer

Sunday, 9 March 2014

Home: A Unique Horror Adventure

Now just to make you all aware I recently bought a new iPhone. I can hear the applause already! And since my wifi is down and I'm working away from home I can't play any retro or my GameCube. But fear not! For I have bought games on the App Store! What games?? Well I'll give you a hint...the title maybe. 

                  "I hope that's jam."

Yes Home! After perusing many sites on which games work well on the iPhone, this gem kept on making the lists. So I decided to take it upon myself to check it out. Home takes place (oddly enough) in a house where the player wakes up, unable to determine how he got there. So it's up to you to search the house and other areas - from factories, forests and sewers - find clues and ultimately escape. So the game mechanics are simple enough. To walk left, touch the left side of the screen. To walk right, touch right. Double tap to interact and up makes you...yup...look up. 
It's done in an 8-bit fashion, so to all you retro fans, this is already definitely worth the buy (I mean come on its only 2 British pounds...less than a pint!). The developers have made it so you just have a flashlight which gives off a small radius of light, so you must delve into the darkness to understand and solve the mystery!
Now at the start of the game it tells you to put in headphones and turn the lights off. So like any decent gamer, I obliged. It was the middle of the day though, so I just sat in a cupboard for two hours. 
"But O.E.G! Can a 8-bit game really be classed as a horror game?? And seriously you sat in a cupboard?" 


            ...I don't wanna play anymore! 


...Yes! I seriously did. And yes. It totally can! I'm not going to lie. I jumped a lot and felt genuinely nervous about walking anywhere! The sound of wooden doors creaking open. The wail of rusted steel. The echoing footsteps down a hall. All these things add to the tension in the game. As you near the end of this nightmare, there's a constant rattle of bass, booming in the background, making everything feel more ominous. Simple yet effective. 
I've been told it has three endings, and on my play through I think I missed a few bits so I'm definitely going to play it again. It's intriguing and draws the player in. It makes you want to find out what's happened. This game is like if dead space and monkey's island had an 8-bit baby. I definitely recommend this to all. See if you can solve the mystery!! And try not to shit your pants. 

P.S. Here's the link to it on iTunes. 

Cheers. 
O.E.G 
@theOEGamer