As a child – when that first mighty controller was laid into my tiny hands – I knew from the moment that Nintendo jumped to life, games would play a huge part in my life. At the ripe old age of 26, I feel that as I have grown up, so has the gaming industry. The games released these days – obviously with a few more pixels – have more choice and variety to them. However, I must confess with you, dear reader... I used to detest playing competitive multi-player games.
That may seem like an alien sentence to some, but I've never been too keen on them. Let me just explain what I mean by my definition of competitive multi-player. This would be a game where you are pitted against the other team to a bloody battle to the death. Or perhaps you were flinging cards at an opponent who's deck consists entirely of Murloc's! But each time you play, it's ranked. This means that whatever the outcome, you have shown your worth to the rest of the world. Everyone can see how good (or bad) you are at the game. If you're at the top, you have to defend your honour and keep reclaiming that crown.
This to me didn't seem right. Gaming should be a way to unwind, relax or become enveloped in a whole new world or experience. Now don't get me wrong. I have enjoyed a friendly one on one in Street Fighter or caused havoc in Los Santos online, but never in a competitive mode. To me, a single player game has more to offer. You become immersed with the character you're playing. There's a deeper connection you get, and when it ends you feel like you've walked with them, through the terrors and faced each challenge in your own way. So when a friend asked me – nay, begged me- to download League of Legends, I was a little dubious.
Until August 2014, I had no idea what this League of Legends was. Never even heard of it. Impossible?! I hear you cry out. Well take my word reader, I wouldn't have been able to tell the difference between a Rabaddon's deathcap or a B.O.T.R.K. But after much persistence from a friend, I snapped and downloaded the phenomenon that is. And it has thrown my gaming world into despair! As I scrolled my cursor over the application and was greeted by a cute, furry animal chasing a firefly, I must admit I was curious and wondered further into the unknown. After completing the tutorial, a few custom and AI games, I felt I was ready to enter Summoners Rift against actual people and dived head first into my first match.
To say I was terrible, is an understatement. For those that play L.o.L regularly prepare for a laugh (and maybe some rage). For those that do not I will explain as best as I can:
* Each team consists of 5 members.
* On Summoners Rift there is three lanes, a jungle and a river in the centre.
* The object of the game is to destroy the enemy teams nexus (or base) and to get there your team must destroy the turrets of a lane, then the base turrets and inhibitor, and only then can you proceed to take down the main base.
* There is always an influx of minions on each lane, which when killed give you a small amount of gold. Killing an enemy champion gives you more gold.
* The baron and dragon give buffs (or advantages in layman terms) to your team.
* Buying items for your character is important, and depending on what the enemy team buys, may be situational to that game.
* The top lane - usually would be a bruiser or a tank, who can take and deal damage.
* The mid lane - would be a mage, that does very high damage and would have C.C (or crowd control) with stuns and the like.
* The jungler – is used to ambush the lanes and support them. This role can be a variety of types, from a tank who can soak up all the damage, or an assassin who is designed to annihilate targets quickly.
* Bottom lane – where one would usually have a support (to either heal or secure kills) and a marksman (also known as the attack, damage, carry or ADC for short) – I chose Nautilus, who has a giant anchor he carries with him everywhere which he can use to grab enemies and slow them.
Now he sounds like a perfect support. Except I wasn't playing support... That's right, this slow, meandering colossus was the ADC of the team. The player, who is meant to speed around the map and cause a whole lot of damage, was I...with Nautilus. I had a death from running into a turret with no coverage from minions. I died attempting to solo the dragon. I charged head first into a one on one with a Zed (a high-burst damage champion) and died spectacularly. But not all was lost. I secured a glorious 5 kills. They may have been kill steals but regardless they were mine (sort of)! After my team secured the enemies nexus (thanks mostly to the mid and top lane) I saw what all wish to see after landing into Summoners Rift for the first time: Victory.
Soon after I began to play L.o.L regularly. After meeting some friendly (and some not so friendly) people online, they began to tell me what I should buy for each character and pointed me in the direction of certain sites which I could use to help my builds. For example: if an enemy buys all attack damage, you buy armour to counteract it. If they buy ability power/ magic damage, you get some magic resist. This may seem like common sense but when you're trying to secure kills and find you take to much damage; don't you think its time to swap that long sword for cloth amour?
By the time November came I had a full grasp of how the game worked, how to win and what not to do. The core concept may sound simplistic but this is more than just taking down turrets and steam-rolling head first. It's about out-playing your opponent, guessing their next move and being three steps ahead. Its about contesting for that next dragon which will give you a 6% advantage in team fight, which could mean life or death. For those that say gaming is just going through the motions and childish has obviously not played something like this. And this isn't the only game. There's DOTA, which is much like L.o.L (I'll be hanged for that statement). You also have Counter Strike, the FPS competitive game. I did try and play that after playing L.o.L but as it turns out, I was atrocious. I felt comfortable with the League and after the 4.20 patch, when the graphics were updated, it seemed right.
But by then it wasn't just about playing the game. I had become obsessed with it to a degree. I would watch pro-matches. I would cheer when a team gained vision control. I would scream uncontrollably when a team fight ensued and laugh when the player named “Balls” was “on that Mega-Gnar” (actual quote). Then, as the sun rose on an icy January 21st, my friends and I created our own ranked team. Since then, before each match we'd consider what our strengths and weaknesses are. Which champions to ban and when to contest for an objective. And so far, we've lost all 4 of our matches. Now, to be fair, the “Flamboyant Peanut Xpress” is a new team and we are still in the provisional matches, and two of the loses were just unlucky, but each time before a match, I'll get nervous. It's like the feeling one would get before an important interview or stepping onto the field as you play in a league for football or rugby. You want to do well. You want to win.
Anyone can log onto L.o.L and look at the stats of “FbPnut” and criticize how our performance was. And this is where – before I began playing ranked – I wasn't keen on the idea. But, this is the difference a competitive game has to a single player. You may not be as immersed, and the story may be harder to relate to. But there is more of a thrill to it. You can gain more from it because of the thought process of how to tactically win a match. I like the feeling of the nerves and attempting to solve the puzzle during the game of how to win. It's not just about playing the game any more. In a sense, it becomes part of your life. For those that play competitively – be it DOTA, CS:GO or L.o.L – I guarantee that as soon as you lost, you'd be lying in bed pondering how it could have gone better; that if you landed that hook on their Ahri, would you have won the match?
Thanks for reading.
O.E.Gamer.
https://www.youtube.com/channel/UCcqodAYWMcdUuL77AHbvXow
The Optimistic English Gamer. I write blogs about games...surprisingly.
Blog Archive
Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts
Monday, 23 February 2015
Tuesday, 8 April 2014
Top Ten Games with Awesome Music
The basis of this is as follows:
The theme has to be from a game first so no crossovers like Naruto or DBZ.
The theme has to be from a game first so no crossovers like Naruto or DBZ.
Only one tune from each game series.
It is a personal opinion of mine, but its probably right and better than yours.
I'm going on how memorable each tune is to me and of I can recall the majority of it.
It is a personal opinion of mine, but its probably right and better than yours.
I'm going on how memorable each tune is to me and of I can recall the majority of it.
I'll leave a link for each one so you can have a listen.
8. Battlefield 1942.
You're in a trench and see the enemy 200 metres to your front. Above you a dog fight is taking place, with machine gun fire like the humming of birds. You look through your scope and take aim on the enemy. You press the trigger and down goes your target just as an explosion rattles to your left. Just before all of this was the hammering of drums and meaty bass. If Battlefield 1942's music didn't make you feel like you were about to step into a warzone...you're in the wrong game son.
5. Elder Scroll V: Skyrim.
Skyrim was an epic quest, delving into the deepest parts of fantasy. Dragons. Trolls. Wolf men. So when I saw the trailer and heard,"in his tongue he is dovakin....dragon born!" accompanied with the music. All I wanted to do was pick up my shield and sword and go and slaughter the troll king...and dragons! And explore all that Skyrim had to offer. Obviously though the first thing I did was scream "Fus-Ro-Dah!" At everything in sight.
3. Pokemon.
I wasn't going to add this but remembered that this came before the anime so it counts! Every person who's played pokemon can remember this tune. Everyone. It's just so...cool! A big part of my - and many others - childhood. Definitely deserves a top spot!
2. Donkey Kong Country.
This could be a nostalgic thing but I don't care. It's cooool. To those that have read my previous blogs will know I love this. My favourite tune is definitely against King. K. Rool. But even the opening song, as the intro - played on a phonograph - reminds us of old school sound and is interrupted by fresh new beats from a boombox!
Okay so you've been whooping ass all over Migard and you've been hearing that same old music for a while. Then BAM! In your face with a giant mech robot on wheels with some killer guitars to open up the battle. This shit always got me excited to fight anyone in the game. It made the boss battles that more personal when they were accompanied by this cracking tune.
9. Super Mario World.
Want a happy cheery song to hum and sing when you're playing possibly the happiest and best game ever??? You do!? Good! Super Mario World's music was like chocolate for my ears. It's Happy, colourful and fun. Just like the game!

8. Battlefield 1942.

7. Metal Gear Solid: Sons of Liberty.
I have nothing to say except. Snake?? Snake?? SNAAAAAAAAKE????
I have nothing to say except. Snake?? Snake?? SNAAAAAAAAKE????
... Cool tune bro.
I love the halo music. When the London Philharmonic Orchestra did this, I listened to it intently for about a week. It manages to capture that feel of being in space and fighting for survival. It genuinely is a great piece of music. Listen and you'll know what I mean.
5. Elder Scroll V: Skyrim.

Fast paced and constantly on the edge of your seat. The Megaman game and music has always been a personal favourite of mine. I'm not going to explain... Okay maybe a little. The developers -only using 8-bit bearing in mind - still manage to give the feeling of a faced paced game solely by the music. Also... look how funny the box art is! Hahahah! He doesn't look remotely like that!
3. Pokemon.

2. Donkey Kong Country.
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Here it is. This game. This fuuuuucking game! Its just perfect for me. And the music is nothing short of a masterpiece. Even though made with 32-bit sounds still manages to (here's the word of the day) convey (sexy ain't it?) of fantasy, peril and some hardcore questing! UGH. Take it Zelda!
Okaaaaay. There's a top ten of musical epicness. I'm sure a lot of you will agree and thanks for reading. If you don't...leave a comment, and tell me YOUR top ten!
Cheers,
O.E.G.
@theOEGamer
Sunday, 16 February 2014
Oo There Goes Chicken Chaser!
So with the release of Fable Anniversary I thought it was only fitting to do a review/ blog/ ramble about how much I love this game. I'll mention the changes that I've noticed first then finish with some gameplay and story, considering not much has changed in those aspects.
Fable Anniversary is a reboot of the 2004 release of Fable: The Lost Chapters. Not much has been changed from the original in the way of gameplay but the graphics and sounds have all been upgraded. The story follows you, starting off as a young boy and slowly growing into a hero, either for better or for worse. The phase as a young boy gives you a feel for the game and what to expect (a tutorial if you will!) but the consequences of your actions do still appear later on in the game.
From the get go one of the big stand outs of this game is the voice. It's clear, even back in 2004, that LionheadStudios spent time on perfecting the voices. And obviously they sound much clearer on Fable Anniversary. Even the villagers who mock or cheer for you as you walk past sound genuine. When you first hear the Guildmaster speak to you through the Guild Seal, the small reverb and echo makes it sound magical! He does still ramble though. I know my health is low, I'm aware of the blood loss!
The music as well compliments each area as you'd expect. If it's a village or town the music is happy and joyous. A battle, the sound of a deep bass rumbles throughout. An eerie house, creepy violins. These little things helps make the game complete.
Even the creatures sound larger than life. When I first heard the Balverine howl, it sent shivers down my spine! The squabbling of Hobbes in the caves is both humourous and terrifying! (N.B: I haaaaate Hobbes). But one of my favourite sounds is the torque of a bow being held. It just sounds right, and just as the shot is released, something is gunna die.
The next big change is the graphics (obviously). All the character models are crisp. The armour, especially the bright and dark varieties, look magical! I mean look above at the small intricacies on the shoulder pauldrons! The green cloth even has patterns running through it! Another big change is the demons doors. They now look part of the wall and, dare I say it (DARE!) some sort of real. The environment as well has had a massive face lift! The shimmering water does look real, the ivy and moss actually seem like they've been there for years growing! Last thing I want to mention is the magic. My favourite is the force push. Remember that scene in Matrix where the helicopter crashed into the building? It reminds me of a sped up version of that when I use it! I could rattle on but as the old saying goes, a picture paints a thousand words. It is safe to say though, all the models, be it the water, a Balverine or a fireball, look fantastic!
So lets get down to it. The gameplay. Like mentioned, not much has changed. And honestly...thank Christ! It didn't need changing. X is attack, and the player holds it for a strong attack. Y is your bow. B is magic. The player can cycle through his magic by holding RT and unleash some destruction! For each type of kill you'll get additional XP which you spend to upgrade your character and make him a muscle bound freak. Because, if I'm honest, I wouldn't want some skinny little pushover arriving at my village if it's getting overrun by Balverine's! Get your ass to the gym and come back once your benching 220 (although...everyone would be dead...). When your not out saving the world you can do other things like; buy a house, get married, massacre an encampment. The list goes on!
I want to mention the story and tell you all how amazing it is! And that some of the choices make you put down the controller and phone a friend (no 50:50 I'm afraid). Or that some of the set pieces will leave you gobsmacked! But alas, I'm not going to. It would ruin the surprise and the story and I hate doing that! All I'll say though, out of all the Fable's, this is by far the best one, in my opinion. I like the second (third...not so much) but I don't think it'll give me the same amount of joy that this one has given me!
Comment and follow me a twitter and give me some love, @TheOEGamer.
Cheers.
O.E.G.
"Bandit...Meet Death!"
"Pants...Filled!"
So lets get down to it. The gameplay. Like mentioned, not much has changed. And honestly...thank Christ! It didn't need changing. X is attack, and the player holds it for a strong attack. Y is your bow. B is magic. The player can cycle through his magic by holding RT and unleash some destruction! For each type of kill you'll get additional XP which you spend to upgrade your character and make him a muscle bound freak. Because, if I'm honest, I wouldn't want some skinny little pushover arriving at my village if it's getting overrun by Balverine's! Get your ass to the gym and come back once your benching 220 (although...everyone would be dead...). When your not out saving the world you can do other things like; buy a house, get married, massacre an encampment. The list goes on!
I want to mention the story and tell you all how amazing it is! And that some of the choices make you put down the controller and phone a friend (no 50:50 I'm afraid). Or that some of the set pieces will leave you gobsmacked! But alas, I'm not going to. It would ruin the surprise and the story and I hate doing that! All I'll say though, out of all the Fable's, this is by far the best one, in my opinion. I like the second (third...not so much) but I don't think it'll give me the same amount of joy that this one has given me!
Comment and follow me a twitter and give me some love, @TheOEGamer.
Cheers.
O.E.G.
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